<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fsd51vur:-53juwuxeev4i" version="1">
	<created_date>Mar 16, 2009</created_date>
	<modified_date>Mar 17, 2009 12:21 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Liberty Odenheimer</name>
		<age>27</age>
		<birthday>January 29</birthday>
		<eyes>Green</eyes>
		<hair>Black, Straight, Short</hair>
		<skin>Pale</skin>
		<handedness>Right</handedness>
		<height units="in">68</height>
		<weight units="lb">125.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<religion>Law Keeper</religion>
		<notes>Five years ago, Liberty set out to master the secrets of the future, as she had already mastered unlocking secrets from the past.

She began by making an extensive study of psionic techniques related to foresight of death.  Her intent was to first master seeing the future as it relates to death and then master seeing more of the future.

Just as she was having some real success, she was cursed by death himself to see nothing but future deaths in her sleep.  It's now gotten so bad that she has waking dreams of like content.  In addition to this, Death took away what little control she had over her new ability.

Even worse, Death has turned her into a walking kill zone; anyone that gets close to her dies a death that she has foreseen.

Liberty is a Law Keeper, one of the Undecided.  More specifically, she's a detective that used to be called in on the most difficult cases, as she could almost always provide a new lead.

Due to all that's happened to her, Liberty has become a drifter, so no one will get close to her.  She panhandles for a living, just barely getting by.  She avoids talking to others as much as she can.

Sadly, her curse has earned her the nick-name "Death Bringer."  Others who realize who she is either avoid her or try to kill her, treating her much like a monster.

Liberty recently obtained a license to panhandle in ShadowGate.  She's been there for the past several months.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>150</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>15</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>1</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage_container version="2" open="no">
				<name>ESP</name>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Chi</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW26</reference>
					<notes>Divine</notes>
				</modifier>
				<modifier version="1">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Psionic</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>PW28</reference>
					<notes>Spirit</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Power Modifier</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>PW29</reference>
					<notes>Super</notes>
				</modifier>
				<reference>PW127</reference>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
				<advantage version="2">
					<name>Psychometry</name>
					<type>Mental, Supernatural</type>
					<base_points>20</base_points>
					<modifier version="1">
						<name>Directed</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P69</reference>
					</modifier>
					<modifier version="1">
						<name>Immersive</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P69</reference>
					</modifier>
					<modifier version="1">
						<name>Sensitive</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<reference>P69</reference>
					</modifier>
					<modifier version="1">
						<name>Active Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hypersensory</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Mundane</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P69</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Passive Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>P69</reference>
					</modifier>
					<reference>B78</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>ESP Talent</name>
				<type>Mental</type>
				<levels>2</levels>
				<points_per_level>5</points_per_level>
				<reference>P127</reference>
				<categories>
					<category>Advantage</category>
					<category>Power</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Legal Enforcement Powers (Detective)</name>
				<type>Social</type>
				<base_points>5</base_points>
				<reference>B65</reference>
				<notes>She's from Theris Island and that is where she has jurisdiction</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Divine Curse (Anyone close to her dies)</name>
				<type>Mental, Supernatural</type>
				<base_points>-10</base_points>
				<reference>B132</reference>
				<notes>She sees this in vision beforehand</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Skinny</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B18</reference>
				<notes>-2 ST vs. knockback; She hasn't been eating enough</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-2</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<attribute_prereq has="yes" which="ht" compare="at_most">14</attribute_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Social Stigma (Monster)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B155</reference>
				<notes>-3 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">intimidation</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Wealth (Poor)</name>
				<type>Social</type>
				<base_points>-15</base_points>
				<reference>B25</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Visions</name>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Biological</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Chi</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">50</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Cosmic</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW26</reference>
				<notes>Divine</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW27</reference>
				<notes>Elemental</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW27</reference>
				<notes>Magical</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>PW27</reference>
				<notes>Moral</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-20</cost>
				<affects>total</affects>
				<reference>PW28</reference>
				<notes>Nature</notes>
			</modifier>
			<modifier version="1">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW28</reference>
				<notes>Psionic</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
				<reference>PW28</reference>
				<notes>Spirit</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>PW29</reference>
				<notes>Super</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Electronic</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Mechanical</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Mutant</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-15</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Nanotech</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Savant</notes>
			</modifier>
			<modifier version="1" enabled="no">
				<name>Power Modifier</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
				<reference>Sup34</reference>
				<notes>Superscience</notes>
			</modifier>
			<notes>The content of her flashbacks and nightmares is precognitive in nature; this does not mean it's useful information; seeing random people she doesn't know dying doesn't generally help much</notes>
			<categories>
				<category>Advantage</category>
				<category>Power</category>
			</categories>
			<advantage version="2">
				<name>Flashbacks (Crippling, 3D minutes)</name>
				<type>Physical</type>
				<base_points>-20</base_points>
				<reference>B136</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Nightmares</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>6</cr>
				<reference>B144</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Precognition</name>
				<type>Mental, Supernatural</type>
				<base_points>25</base_points>
				<modifier version="1" enabled="no">
					<name>Can't See Own Death</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B77</reference>
				</modifier>
				<modifier version="1">
					<name>One Event</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>B77</reference>
					<notes>Death</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Directed</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P68</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Active Only</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P69</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Passive Only</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P69</reference>
				</modifier>
				<modifier version="1">
					<name>Unconscious Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Uncontrollable</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Flashback and Nightmare content is precognitive</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Cosmic</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
					<notes>The visions always come true</notes>
				</modifier>
				<reference>B77</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Main-Gauche</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Jitte/Sai</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Knife</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Rapier</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Broadsword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Main-Gauche</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Smallsword</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Wrestling</name>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B228</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Panhandling</name>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Fast Talk</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Outdoor</name>
			<skill version="2">
				<name>Hiking</name>
				<difficulty>HT/A</difficulty>
				<points>1</points>
				<reference>B200</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tracking</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Naturalist</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Police</name>
			<technique version="2" limit="4">
				<name>Binding</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA82</reference>
				<default>
					<type>Skill</type>
					<name>Knot-Tying</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Body Language</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B181</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Detect Lies</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Criminology</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Police</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Detect Lies</name>
				<difficulty>Per/H</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Police</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Body Language</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Psychology</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Knot-Tying</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B203</reference>
				<categories>
					<category>Everyman</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Seamanship</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Search</name>
				<difficulty>Per/A</difficulty>
				<points>1</points>
				<reference>B219</reference>
				<categories>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Criminology</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight units="lb">3.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Cloth Cap</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>5</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="carried">
				<quantity>1</quantity>
				<description>Heavy Cloak</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>50</value>
				<weight units="lb">5.0</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>-</damage>
					<strength>-</strength>
					<reach>-</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>Block</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>Special</damage>
					<strength>8</strength>
					<usage>Thrown</usage>
					<accuracy>+1</accuracy>
					<range>2</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-6</bulk>
					<default>
						<type>Skill</type>
						<name>Cloak</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Net</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Clothing</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Jacket</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>50</value>
				<weight units="lb">4.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>arms</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Pants</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>40</value>
				<weight units="lb">3.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>1</amount>
				</dr_bonus>
				<dr_bonus>
					<location>legs</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Scabbard, Sword</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>5</value>
			<weight units="lb">0.5</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Edged Rapier</description>
				<tech_level>4</tech_level>
				<legality_class>4</legality_class>
				<value>1000</value>
				<weight units="lb">3.0</weight>
				<reference>B273</reference>
				<melee_weapon>
					<damage>thr+1 imp</damage>
					<strength>10</strength>
					<usage>Thrust</usage>
					<reach>1,2</reach>
					<parry>0F</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>sw cut</damage>
					<strength>10</strength>
					<usage>Swing</usage>
					<reach>1, 2</reach>
					<parry>0F</parry>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Smallsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="PDF_Printer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
